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Year: 2024
Medium: Realtime/Interactive Installation, Sculpture, Video Art, Robotic Performance
Venue: RAD Lab | Kent State University

Year: 2024
Medium: Realtime/Interactive Installation, Sculpture, Video Art, Robotic Performance
Venue: RAD Lab | Kent State University

Hyperion

Year: 2024
Medium | Category: Realtime/Interactive Installation, Sculpture, Video Art, Robotic Performance, Digital Art, 3D-printing, AI
Venue: RAD Lab | Kent State University

Brief Description:

Hyperion installation is a curated time-based spatial experience in a space designed for/by humans and non-humans. It employs real-time generative AI, real-time robotics performances, digital and physical sculpting, video mapping, digital art, and interaction design—amongst other mediums and platforms—to visually reinterpret physical space and the audience through shared visual memory.

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Through the real-time AI-augmented lens of the non-human creature—the Hyperion object/sculpture—everything, including the audience, physical space, and other non-humans, becomes a curated visual aesthetic machine's hallucination where ordinary setups unexpectedly propose magical moments.

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While rooted in Greek mythology, Hyperion aims to be borderless and free. It imagines/sees the physical world—equally—through the lens of visual memories. It aims to use technological lenses to spatially/experientially reveal some of our shared memories, atmospheres, and aesthetics as a collection of different human and non-human beings to inspire a new perspective on our shared past, present, and future. 

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Full Description:
 

As an emigrant/immigrant multimedia artist and designer—exposed to the diverse collectiveness of what "us" can mean—my work involves constant back-and-forth to reimagine and reinvent the lost aesthetics of my/our memories and reframe them through the new lens of cutting-edge technology. My work continuously negotiates between humans' and non-humans' aesthetical, atmospheric, and spatial experiences through the lens of Animism, where everything—humans, animals, plants, rocks, machines, AI models, concepts, and many others—is alive, has a spiritual soul and experiential capacity, and is part of the artistic creation/experience.

 

The 2024 Hyperion installation—named after the titan of observing and watching in Greek mythology—is a curated spatial experience in a space designed to be inhabited by humans and non-humans—such as machines and cyborgs. It employs some of the most recent advancements in real-time generative AI, robotics, and interaction design and is centered around the conceptual framework of spatial aesthetics, physio-spatial/visu-spatial immersions, and reversed spatial object/subject and human/non-human relationships, where it employs AI to simultaneously visually reinterpret physical space and the audience, looking back at them in real-time through a shared visual memory of space. 

 

Through the real-time AI-augmented lens of the non-human creature—the Hyperion object/sculpture—everything, including the audience, physical space, and other non-humans, becomes a curated visual aesthetic machine's hallucination where ordinary setups unexpectedly propose magical moments.

 

While rooted in Greek mythology, Hyperion aims to be borderless and free. It imagines/sees the physical world—equally—through the lens of visual memories. It aims to use technological lenses to spatially/experientially reveal some of our shared memories, atmospheres, and aesthetics as a collection of different human and non-human beings to inspire a new perspective on our shared past, present, and future. 

Note:

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The project is made possible through the kind and generous financial/equipment support and grants by:

The Knight Foundation, Kent State University | CAED, Studio EP, and Robotically Augmented Design (RAD) Lab.
 

The project—design, fabrication, digital/software development, etc.— and its media package—logotype, poster, videos, etc.—have been done individually by Ebrahim Poustinchi.

​© 2024 Designed by  Ebrahim Poustinchi (Studio EP L.L.C.). All rights reserved. Unless otherwise indicated, all materials on these pages are copyrighted.

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