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Year: 2024
Medium: Realtime/Interactive Installation, Sculpture, Video Art, Robotic Performance
Venue: RAD Lab | Kent State University

Year: 2024
Medium: Realtime/Interactive Installation, Sculpture, Video Art, Robotic Performance
Venue: RAD Lab | Kent State University

Micro-Habitat δ

Year: 2022
Medium | Category: Realtime Immersive Installation, Virtual Reality (VR), Sculpture, Video Art, Robotic Performance, Digital Art, Web Design
Venue: RAD Lab | Kent State University

Brief Description:
 

Micro-Habitat δ aims to revisit human/nature relationship with a focus on the issue of “scale” and through the lens of immersive and interactive technologies as potential experiential mediums. 

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Shifting scale from micro to macro has always produced creative friction in many art forms and mediums. Micro-Habitat δ tries to question the possibility of these scale shifts—in this case, scaling down to micro-scale—as real-time immersive spatial/experiential mediums. 

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Using a combination of a physical object-like mini-garden, real-time robotics, 360-degree videography, web-based interactions, and Virtual reality (VR) software/hardware platforms, Micro-Habitat is a curated immersive experience where its audience can scale down to the micro-scale of a bug, and walk into a wonderland of a physical flower garden. 

Shifting scale cyber-physically, the audience will experience the garden as a city, flowers as spatial pockets and buildings, and plants as infrastructure. The audience can freely walk and look around and enjoy their new scale!

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Micro-Habitat δ was longlisted for the 2022 Dezeen Design Award.

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Multi-scale Multi-Medium Immersion:
 

Micro-Habitat δ exhibition/installation proposes a real-time cyber-physical immersive—in different scales and forms—experience, enabling its audience to shift scale and their visuospatial/experiential perceptions. 

The exhibition/installation is made of three primary experiences: 

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1- I’m a Bug!: Experiencing the object-like mini garden—the centerpiece—through the lens of a bug. Using 360-Livestream videography, combined with real-time robotic motion—small robot—Micro-Habitat δ’s audience can experience the garden through the lens of a “bug” and move around freely, using their cellphones, Micro-Habitat δ website, or a VR headset, and all Live/in real-time.

2- I’m a Butterfly Human!: Using the camera mounted on and animated by UR10 industrial robot arm—in real-time—the audience can engage Micro-Habitat δ at the scale of a flying human—or a spirit—through a curated camera path, providing a specific flying tour of Micro-Habitat δ. 

3- I’m a Human! (the voyeur): There is always an eye—a camera— watching the setup from a specific view. Whether it’s the first day of the exhibition or the last, or it’s a sunny day or a night, “the voyeur” watches Micro-Habitat δ. 

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+ Micro-Habitat was designed and developed as a platform more than anything else. It is meant to be explored/discovered/experienced at various scales/visuospatial scenarios ranging from a bug experience to a flying—“butterfly”—human or a voyeur.
However, during its physical exhibition, it engaged myself—and some other visitors—unexpectedly; as a living room to hang out, take photos, chat, and relax, or as a cyber-physical garden for musical improvisations.

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Note:

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The project is made possible through the kind and generous financial/equipment support and grants by:

The Knight Foundation, Kent State University | CAED, Studio EP, Robotically Augmented Design (RAD) Lab.
 

The project—design, fabrication, digital/software development, etc.— and its media package—logotype, poster, VR experience, videos, etc.—have been done individually by Ebrahim Poustinchi.

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* Carl Barrett, my Kent State undergraduate student, was my assistant in the preparation of the physical setup.

​© 2024 Designed by  Ebrahim Poustinchi (Studio EP L.L.C.). All rights reserved. Unless otherwise indicated, all materials on these pages are copyrighted.

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