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Year: 2024
Medium: Realtime/Interactive Installation, Sculpture, Video Art, Robotic Performance
Venue: RAD Lab | Kent State University

Year: 2024
Medium: Realtime/Interactive Installation, Sculpture, Video Art, Robotic Performance
Venue: RAD Lab | Kent State University

One Object at a Time  

Year: 2021
Medium | Category: Exhibition Design and Curation, Realtime Virtual Reality (VR), Digital Art, Interaction Design, Digital Installation, Drawing, UI/UX, Graphic Design, Digital Sculpting, Web Design
Venue: A+D Architecture and Design Museum, Los Angeles

Brief Description:
 

One Object at a Time virtual exhibition, curated and designed by Ebrahim Poustinchi, is an interactive online virtual installation/experience that invites users to become creators. Referred to as "groundbreaking" and "first of its kind," it received widespread recognition through its publication in the 2022 Dezeen Design Award long list, Kent State University's 2024 President's Faculty Excellence Award, Martin Cid Magazine, The Architect's Newspaper, and other prominent venues for pushing the boundaries of virtual interface/exhibition design. The exhibition space is no longer a platform to showcase the objects! Instead, the collection of objects becomes a medium to produce an experienceable exhibition space. Via an online VR platform, the objects—by some of today's most influential architects, designers, and artists, along with fresh emerging talents—serve both as the exhibition space and the exhibited simultaneously.

One Object at a Time is made of two sets of experiences: 
1-Interactive VR/PC multiplayer real-time game, and 2-A web-based interactive experience featuring 20+ drawing apps.

Curator and Exhibition Designer : .
Ebrahim Poustinchi .

Exhibition Statement:
 

This show aims to build a digital A+D world, “One Object at a Time!”
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We live in strange days and nights where the meaning and the philosophy of physicality, digitality, presence, and absence are vaguer than ever. Today— whether we accept it or not, it is clear that our lives are hybridized and heterogeneous. Concrete definitions are surrendering their rigid borders to blurry seams. Meanings are evolving, and growing out of their boundaries and boxes, technology becomes increasingly ubiquitous, yet its presence becomes more and more transparent and invisible; It becomes more absent!
In hazy setups as such, although “things” are not present as they “suppose” to be, there are always magical moments when “things” are morphing and blending into new “things.”
Similarly, space, scale, and architecture as one of the core mediums for spatial experience, have been operating differently. Through Zoom calls, our living room—architectural space, turns into a studio, social bar, family room, stadium, concert, or even conference venues—each as another architectural space. These examples are—or at a minimum can be, provocations to question "space," "scale," and "architecture" in relation to virtuality, presence, and absence.
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A+D, One Object at a Time, tries to take advantage of this haziness to propose another clarity. The show is based on a collection of digital objects by participants; objects with a variety of characteristics, articulations, and digital materiality; Inhabitable or uninhabitable, shelled or solid. However, the scale/orientation/multiplication of these objects remains vague and open to curators' reinterpretation. The objects come together, one at a time, digitally curated, scaled, positioned, and reimagined as "parts" of a bigger "whole."

The exhibition space is no longer a platform to showcase the objects; In this instance, the collection of objects becomes a medium to produce an experienceable exhibition space. Via an online VR platform, the objects serve both as the exhibition—space, and the exhibited, simultaneously.

​Virtual Reality/Gaming Experience : .

To make the interactive VR/PC version of One Object at a Time exhibition more accessible worldwide, it has been developed on Sansar—a social VR platform. Employing Sansar's real-time multiplayer game nature, One Object at a Time can become a place for virtual social interaction/gathering, welcoming audiences from across the virtual/physical worlds!

The audience can join the exhibition, interact with the virtual installation(s), and create their own artifacts using the exhibition's gaming capabilities.

VR ExperienceVideo Footage : .

PC/Third-Person ExperienceVideo Footage : .

Audience Engaging the Installation/Exhibition : .

Web-based Interaction/Experience : .

One Object at a Time also lives on the web, via a series of interactive custom-made drawing web-apps.

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To extend the audience of One Object at a Time, in parallel to the main interactive VR/PC/Sansar world, the show continues to exist as a series of interactive custom-made drawing web-apps.

 

Each object becomes a three-dimensional brush, and the audience can create a drawing with the objects by their favorite designers, using any web browser--without needing any additional software. Navigation in the drawing apps are similar to the main world: - W/A/S/D keys on the keyboard or arrow keys are to walk around - Keyboard spacebar for vertical motion. - Mouse position/motion orbits the camera. By clicking on the exhibition logo, visitors can save a screen capture of their creation.

Web-based ExperienceVideo Footage : .

To Draw: Click on the Object; Use your mouse, and arrow keys (or WASD keys) + Space bar to make a drawing! To save the image files, click on the exhibition logo.

Original Object by Guvenc Ozel (Ozel Office) | Drawing App by Ebrahim Poustinchi (Studio EP)

Original Object by Ferda Kolatan, SU11 Architecture+Design | Drawing App by Ebrahim Poustinchi (Studio EP)

Original Object by Nate Hume (Hume Architects) | Drawing App by Ebrahim Poustinchi (Studio EP)

Selected Media Coverage : .

Referred to as "groundbreaking" and "first of its kind," it received widespread recognition through its publication in the 2022 Dezeen Design Award long list, Kent State University's 2024 President's Faculty Excellence Award, Martin Cid Magazine, The Architect's Newspaper, and other prominent venues for pushing the boundaries of virtual interface/exhibition design.

Note:

The project was made possible through a collaboration with the A+D Architecture and Design Museum in Los Angeles.

 

The project—design, virtual installation, digital/software development, etc.— and its media package—logotype, poster, VR experience, videos, etc.—have been done individually by Ebrahim Poustinchi.

​© 2024 Designed by  Ebrahim Poustinchi (Studio EP L.L.C.). All rights reserved. Unless otherwise indicated, all materials on these pages are copyrighted.

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